![guitar hero wii u live guitar hero wii u live](https://amusicblogyea.com/wp-content/uploads/2016/01/Guitar-Hero-Live.jpg)
The Xbox 360 version uses XMA audio in the wem containers, and I assume all other versions use Vorbis.
![guitar hero wii u live guitar hero wii u live](http://i2.cdscdn.com/pdt2/2/9/1/1/700x700/5030917171291/rw/guitar-hero-live-jeu-wii-u.jpg)
The guitar backing tracks are encrypted and in the /Tracks/Stagefright/GHLxxxx/Audio folder. The vocal and instrumental backing tracks are in the /Audio folder, and the SoundbanksInfo.xml has their original filenames. The encrypted ones have the "FSGC" header, and some far archives are also encrypted this way. Some of the wems are encrypted, some aren't. The fnv132 hash has nothing to do with encryption, that's just for finding filenames in the. part000 one and it will (should) find the rest. part files to open them in ArchiveExplorer, just click the. This would be great on the Wii U seeing as the limiting factor would only be the size of your SD card.
![guitar hero wii u live guitar hero wii u live](https://cdn.idealo.com/folder/Product/4755/7/4755700/s4_produktbild_max_3/guitar-hero-live-wii-u.jpg)
I thought this would be a good place to consolidate all currently known information and see if we can make any progress. What I don't know yet is if any files can be added or replaced. That being said, MP3 to WEM might be accomplished using this?Ĭharts are XMK files located inside FAR archives at /FAR/Tracks/StageFright/įAR archives have a FSAR header and can also be opened inside ArchiveExplorer.įAR archives may contain all/some of the following: Perhaps the decryption could have to do with this, which is by maxton (the creator of ArchiveExplorer), saying that "The file paths are hashed with a broken fnv132 hash (developer typed 1677619 instead of 16777619)." There is a post ( here) that says WEM files may be encrypted though? They say some menu sound files were properly decrypted with "tools by hcs" (no clue). I think you can convert the WEM files to OGG using this. You can open the GHLive.IMG in ArchiveExplorer (found here). This is the same as DJ Hero 2 (if that means anything to anyone). It's split into 35 files called (000-034). It seems like it may use the exact same IMG on all platforms though?īasically everything lives inside a FSG file system image. I'm looking at the Wii U version of GH Live, since the system has been exploited and the game can (relatively easily) be dumped. Posted: Thu 2:41 am Post subject: Guitar Hero Live File Structure (and Future Customs?)
![guitar hero wii u live guitar hero wii u live](https://i.ebayimg.com/images/g/oREAAOSwWJxfQEzt/s-l400.jpg)
And the game also supports USB microphones for those shredders who also aspire to sing.Guitar Hero Live File Structure (and Future Customs?) Other guitar features include the return of the whammy bar, a tilt sensor to activate Hero Powers, and a special button to access GHTV at a moment's notice. The new guitar controller features six buttons split into two rows of three, with the lower difficulty levels making use of only a single row. Guitar Hero Live uses a classic note highway system, with gamers flicking the strum bar and pressing buttons to match the scrolling notes. The Star Power feature from earlier Guitar Hero games has been replaced by new Hero Powers that help players earn higher scores. The GHTV mode also let multiplayer fans compete in local or online contests, and gamers earn in-game currency to unlock more songs and acquire items. The new GHTV mode offers a continuous broadcast of music videos on several different channels, and it offers more than 100 songs from artists as varied as Bruno Mars, Bob Dylan, and Skrillex. The single-player career mode finds gamers taking the stage as the lead guitarist of various fictional bands, performing in small venues, giant arenas, and eventually in the fictional festivals Rock the Block and SoundDial. Other new features include a reimagined single-player career mode, a multiplayer mode designed resemble a music television station, and a new six-button guitar controller. Developer FreeStyleGames handled the reboot, and they bring a variety of new features to the series, most notably a new broadcast presentation designed to simulate the feeling of truly being on stage by using full-motion video of real bandmates and real fans reacting to the performance. After five years in video-game rehab, Activision's iconic rhythm action franchise returns to the stage in Guitar Hero Live.